Autobahn Police Simulator 2 Free5/11/2021
Over the course of the game you can further develop the station and gain access to new opportunities and missions this way.By successfully completing these operations you move up in rank.
Autobahn Police 2 Free Game OrAll missions, either in the free game or in the story, are extensively voiced to convey a realistic and thrilling experience.They all feature an LED matrix and realistic siren signals that change based on the type of mission.As a highlight waiting at the end of the tree there is a police helicopter which from there on supports you during missions (passively) and while chasing offenders. By the way, the idea of the Character Creator came up during development it was never intended from the beginning of the project. ![]() The player has numerous tasks: Checking vehicles and drivers, securing and documenting accidents and for the first time also investigative work. The second part is in every respect an extension and improvement of the individual concepts compared to the first game. The police station as headquarters has been made accessible and plays a more important role during the game than in the first part. We especially concentrated on making the detailed aspects of our game world more diverse in order to enable the player to navigate better. This was achieved in particular through improved (level) design tools that brought about an optimized workflow. Especially visibile is this for example in motorway exits: They looked almost the same everywhere in the first part, they are uniquely designed in ABPS2. Among the dubbing actors there are some voices that are known from NordRheinTV or the Rocketbeans. Already in the conception stage we took care to give the player a lot of freedom between missions to give the open-world aspect of the game space. In addition, this time we designed and implemented features that were outside our proverbial comfort zone, i.e. This in turn has meant that we have had great challenges in development and also in release. However, this is always the central consideration in game development: if you do without new features you save time but then the project also becomes less cool, less meaningful and less us. In particular, the way the story was designed made the complexity of the game explode. Especially the dubbing was much more detailed than I thought: 15,000 words in itself is quite a challenge; making it dynamic (e.g. Luckily, we were able to rescue ourselves in the form of a tool that simplifies management and at the same time makes communication with the recording studio very effective. In the end, there was really only one line of dialogue, which for some unknown reason was not recorded. Here we used a bit of sound magic (also known as: Cut together from other recordings, hopefully nobody noticed ). Since computers have only a limited precision in the representation of so-called floating-point numbers, calculations become more and more inaccurate the larger the numbers become. In our case, this leads to several unsightly artifacts in the game. The closer you get to the edges of the game world, the more shadows flicker and character animations start to derail. There are a number of techniques to prevent this from happening and still maintain the illusion of a large game world, but it was too late and it would have been too much effort to adapt the whole game to it. Fortunately, we found workarounds in many places to hide these artifacts. We dont want to have that experience again, so for the third part, weve taken a completely different approach to eliminate these problems once and for all. Thanks to the Character Creator, we were not only able to give the player the opportunity to create his own character, but also had the opportunity to bring a lot of variety to the game internally.
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